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Foundations of Game Engine Development, Volume 2: Rendering
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Foundations of Game Engine Development, Volume 2: Rendering provides a detailed introduction to color science, world structure, projections, shaders, lighting, and advanced rendering techniques.
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What Stands Out
Product Details
- Explores real-time rendering in modern game engines
- Detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods
- Extensive discussions of advanced rendering techniques including volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction
- Emphasis on practical implementation with included code
- Part of the Foundations of Game Engine Development series
- Published in paperback on July 26, 2019
| Publisher | Terathon Software LLC |
| Publication date | 26 July 2019 |
| Language | English |
| Print length | 411 pages |
| ISBN-10 | 0985811757 |
| ISBN-13 | 978-0985811754 |
| Item weight | 940 g |
| Dimensions | 19.05 x 2.46 x 23.5 cm |
| Book 2 of 2 | Foundations of Game Engine Development |
Who Should Buy?
-
Aspiring Developers
Perfect for beginners looking to understand rendering techniques in game engines and build their foundational knowledge.
-
Students of Game Design
Ideal for academic courses focusing on game engine architecture and rendering processes, providing essential theoretical and practical insights.
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Technical Artists
Beneficial for technical artists wanting to understand the rendering pipeline and improve their collaboration with developers.
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Casual Gamers
Not suitable for casual gamers looking for user-friendly guides or gameplay tips rather than technical depth in rendering.
Product Description
Customer Questions & Answers
-
Question:
Is it a beginner-friendly guide?
Answer: The book assumes a working knowledge of C++ and differential calculus as well as prior familiarity with graphics programming concepts. -
Question:
Who can benefit from this book?
Answer: This book is perfect for game developers and graphic designers who want to enhance their skills in real-time rendering in modern game engines. -
Question:
Is code included in the book?
Answer: Yes, the book includes detailed codes for practical implementation.
Games Editorial Review
Foundations Of Game Engine Development, Volume 2: Rendering is an essential resource for anyone interested in game engine technology, featuring comprehensive coverage of rendering techniques over its 411 pages. Published by Terathon Software LLC in July 2019, this volume serves as the second installment in a series, notably enriching the reader's understanding of game engine development. It is well-structured, making it suitable for both beginners and advanced developers. The clear language and detailed explanations contribute to an accessible learning experience, allowing readers to delve deep into the intricacies of rendering in game engines.
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Pros
- Comprehensive coverage of rendering techniques
- Well-structured and easy to follow
- Suitable for both beginners and advanced developers
- Detailed explanations enhance understanding
- Published by a reputable company
Cons
- Some sections may be too technical for novices
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Features & Benefits
- Explore the vast subject of real-time rendering in modern game engines.
- Learn color science, world structure, projections, shaders, lighting, and shadows.
- Discussions on advanced rendering techniques like volumetric effects, ambient occlusion, motion blur and isosurface extraction.
- Practical implementation and code is included.
- Perfect for game developers and graphic designers who want to enhance their skills.
- Understand visibility methods, fogging, and atmospheric shadowing with ease.
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