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Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, (Paperback)
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Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine.
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What Stands Out
Product Details
| Book format | Paperback |
| Edition | 3rd Edition |
| Skill level | Beginner, Intermediate |
| Pages | 1296 |
| Language | English |
| Brand | Jeremy Gibson Bond |
| Pub date | 20220101 |
| Author | Jeremy Gibson Bond |
| Subgenre | Programming |
| Genre | Computing & Internet |
| Bisac subject heading | Computers |
| Series title | Game Design |
| Dimensions | 7.02 x 2.01 x 8.94 in (17.8 x 5.1 x 22.7 cm) |
| Educational level | General |
| Age group | Adult |
| Retail packaging | Single Piece |
| Original languages | English |
Who Should Buy?
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Aspiring Game Developers
Great for individuals aiming to start a career in game development with foundational skills in Unity and C#.
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Game Design Students
Ideal for students studying game design who need a comprehensive introduction to concepts, prototyping, and development.
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Hobbyist Programmers
Beneficial for hobbyists looking to explore game development casually with practical examples and guidance.
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Experienced Developers
Advanced developers may find the content too basic and not challenging enough for their skill level.
Product Description
Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, (Paperback)
Customer Questions & Answers
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Question:
Is prior programming experience required to use this book?
Answer: No, the book starts from the basics of C# programming. -
Question:
Can I apply what I learn to other game engines?
Answer: Yes, while it focuses on Unity, the principles can be applied to various game engines. -
Question:
Are there any online resources that accompany the book?
Answer: Yes, there is a revamped website with playable game examples and coding feedback tools.
Jeremy Gibson Bond All Manuals & Guides Editorial Review
Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# is a comprehensive guide designed for beginners and intermediate learners eager to dive into game development. This 3rd Edition paperback spans an impressive 1296 pages, offering a detailed exploration of prototyping and developing games using Unity and C#. Written by Jeremy Gibson Bond, it caters to adults and provides insights through a structured approach to game design. Whether you're a novice or looking to enhance your skills, this book covers essential concepts in the engaging world of computing and game design.
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Pros
- Comprehensive coverage of game design topics
- Perfect for beginners and intermediate users
- Detailed guidance on prototyping games
- Structured approach enhances learning experience
- Written by an experienced author in game design
Cons
- Some readers may find the length intimidating
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Features & Benefits
- Comprehensive guide to game design, prototyping, and development.
- Includes updated tutorials based on Unity 2020.3 LTS.
- Covers essential skills in game design theory, rapid prototyping, and C# programming.
- Over 400 new pages with enhanced content and best practices.
- Practical coding challenges to help you transition to your own projects.
- Revamped resources with immediate feedback for coding mistakes.
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